Roadmap
What we're working on now, what we've committed to next, and what we're still thinking about. No dates — this is a small team and order changes when players tell us it should.
In progress
Being built right now.
Bespoke art for every world
Replacing stock photography with illustration that matches each setting.
Mobile-first play screen
The sidebar becomes a bottom sheet and combat gets a full-screen mode.
Screen-reader narration
Live narration announcements and reduced-motion support for text effects.
Next
Committed, not yet started.
“Previously on…” recap
A generated catch-up at the top of a returning session.
Rewind and branch
Return to any earlier turn and fork the story from there.
Export your saga
Download an adventure as EPUB, PDF or markdown.
Long-campaign memory
Older turns get summarized so narration stays consistent past turn 100.
Exploring
Interested, not scheduled.
Share a chapter
Publish one turn as a public page with its own share card.
Cliffhanger emails
A hook in your inbox if you leave a session mid-scene.
Visible dice
Show the roll, modifier and difficulty instead of hiding them.
GM tone controls
Prose density, cozy-to-grim, and how hard the narrator railroads.
Funnel analytics
See where new players drop out of character creation.
Report and quality signals
Flag a community world and rate its opening scene.
Offline shell
Read your saved story with no connection.
Already shipped
The public worlds, the no-account demo, annual billing and the legal pages are live.